The largest gaps in the paladin’s arsenal are attacking at a distance and dealing area of effect damage. A paladin’s Oath is what gives the class their holy butt-kicking powers and sticking to this oath is important to maintaining these powers. Similar to bards, paladins are at their best when you are able to take advantage of what roleplaying and CHA can do for you. Paladins are known as one of the stronger 5e classes due to their damage output and versatility. The paladin’s spells also have a focus on healing and, when combined with their ability to buff party members through their Aura of Protection, allows for some powerful party support. They can be in the thick of the fray without getting killed and have a pool of healing to draw from thanks to their Lay on Hands class feature. Paladins have a unique ability to be a sort of battlefield medic. This, on top of their extra damage from Divine Smites, makes them one of the highest damage dealers available. Paladins are proficient in all weapons and armor, so they have their pick of the litter when it comes to how they want to outfit themselves for combat. They are a semi-spellcaster, meaning they only learn up to 5th level spells and have a limited pool of spell slots to draw from. Paladins are a great option for a tanky damage dealer. Extremely mobile and terrifyingly efficient, paladins of this Oath will never stop pursuing their prey. This Oath is dedicated to the single-minded pursuit of the guilty at the cost of all else.
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